![]() The Narrator will be annoyed at the open-endedness of the game, and load something else instead.Firewatch was supposed to polarise Team VG247, but the verdict came back unanimous on this indie gem. ![]() However, once he clears a path to go mining for diamonds, you can now enter a foreboding cave - but you still lack the tools to do much of anything. You can however head inside the house once he's done to oblige him. ![]() Instead, you'll have to watch the Narrator build a small house out of bricks. However, you lack the button inputs to do anything more meaningful than walk around a small pit. The Narrator will state that it takes about 4 hours to fully appreciate the artistry of this game, and you can in fact do this to get a different ending - but for this ending, just let the baby burn.Īfter letting the baby burn, the Narrator will be out of ideas for how to get you to engage with the game, and will decide to boot up someone else's game instead. Of course, the baby reaches the fire in a matter of seconds - screaming all the while - so you'll have to repeatedly press the button to keep saving the baby. Your objective will be to press the button to reset the baby's movement before it reaches the fire. ![]() You'll be in a room full of developer textures, a button in front of you, and a cutout of a baby on a track towards a pit of fire on the far left side. This will then trigger the Narrator to load you into a new game to give some feedback for. Take the far right door when you're done looking at the leaderboards, and submit another feedback by hitting the button. The Narrator will then teleport you back to the Two Doors Room, which now has a worldwide leaderboard ticker on the left wall you can look for to see where your place is in the world rankings. Press the button that you feel most relates to your experience so far. Head through the third door, and he'll have a series of numbers and buttons to rate your experience so far. You'll reappear in the Two Doors room with a third door that has orange walls behind it. You'll need to do this three times and keep disobeying the Narrator.Īfter the second time, the wall will only have the red door with arrows pointing to it, but you can turn around and head through an open blue door, and keep moving onwards until you reach a catwalk through an expansive room full of developer textures.Īfter getting fed up with you, the Narrator will try to workshop a better game for you to play. When the Narrator states that Stanley walked through the red door, take the blue door instead, and you'll be teleported back to the middle of the room. ![]() Continue along the path down stairs and through halls until you reach a room with two colored doors. The Narrator will become upset that you aren't following their advice, and will ask for one final chance to prove to you they have your best interests at heart. You can fall to your death to trigger a few Endings, or listen to the Narrator, but for this ending, you'll want to fall off the lift and onto the Catwalk (since you can't jump). The Narrator will get annoyed at this, but you can continue inside.Īs you enter the warehouse, you can spot a lift that will slowly move up and take you across the room to the other side on a high ledge, while the Narrator will plead with you to start following his instructions. Upon leaving the hallway, the Narrator will tell you to take the first door on the left, but you should ignore this and go straight until you go through a door to find a booth overlooking a large warehouse. ![]()
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